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Hover activation fix

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접수→검토→진행→해결→종료
과거 단계 검토: 수정 후 런타임 검사와 사용자 재시도 성공 확인 기록.
당시 보고서의 해당 작업 범위. 현재 제품 재실행 또는 전체 완수 판정이 아님.
보관 기록 · 결과와 검증 범위는 원문 작성 시점을 기준으로 읽어주세요.

The user reported neither thumbnail nor temporary peek appeared.

Observed in Unity: main native outer bounds were (1912,-8)-(3848,1040), whereas GetMainWindowPosition returned client (1920,43), 1920x989. The old strict outer-rectangle comparison failed. Matching now also checks client origin and DWM visible-frame bounds, retaining process and ambiguity guards. The read-only probe confirmed the corrected main handle resolves and the exposed condition becomes true.

A second live blocker was a persistent pressedEntry after domain reload, with no active drag. Transient gesture fields now opt out of reload serialization and OnEnable clears them. A 200ms recovery cancels an abandoned press if native mouse-up was missed. The post-reload probe confirmed pressedEntry is empty. The user manually retried and confirmed successful operation, then asked to finish.

Validation: .NET build against Unity 6000.0.83f1 assemblies passed with zero warnings/errors. 49 hover/geometry and 153 overflow assertions passed; git diff --check passed. Native state inspection was read-only: no mouse/keyboard automation, focus changes, screenshots or window activation were driven by tools. Screenshot recapture remains unperformed under the existing computer-use prohibition. No new native visual documentation claims were made.

Temporary Assets/Editor/DDTHoverReadOnlyProbe.cs, its meta and request marker were removed. Runtime evidence retained here includes only Unity records. Previous test evidence is preserved.

XERJ: used the project MCP index to locate WorkbookMinimizedShelf, then inspected current source and actual Unity runtime state.

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  • 원문 SHA-256: cf772c6f50199b9e8a8080d2dd6c3856a4160b881cf003c167c727e3fe93f61a
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