턴룸 › Design Data Table작업 결과Column-based local Enums
기존 기록 이전원문에 기록된 작업 내용과 당시 검증 범위를 정리한 보관 기록입니다.
보관 기록 · 결과와 검증 범위는 원문 작성 시점을 기준으로 읽어주세요.
- Each column defines one local Enum. Headers are type names; members start on row 2 as Name = integer with optional // descriptions.
- Explicit numbers, names, descriptions and all game-table values preserved in native migration.
- EnumGear and EnumEnemies runtime binaries remained byte-identical.
- Both tables compile using the same shared local Element C# type and load data in Unity.
- Definition navigation selects the relevant column. Inspector and type-picker links retained.
- Add creates a column; member or type removal warns dependent values; Undo restores validity.
- Old sheet-per-type and EnumId-grouped formats remain readable and convertible.
- Global Enum providers unchanged.
- 428 automated assertions passed; .NET build: 0 errors, 0 warnings.
- Final Unity 6000.0.83f1 UI renders visually inspected: table, selected column, Inspector and type picker. English only; no physical keyboard/mouse input.
- Native sandbox Editor sources match production byte for byte.
- XERJ unavailable: server startup refused a locked data directory. Searches continued with rg; no lock deleted.
- Historical screenshot source mismatches and pending physical Create-menu capture remain outside this change; full documentation verification not claimed.
원문과 편집 이력
- 원문 SHA-256:
f96c9d0c04b029184b356821428745e1141603c9460d290cfc5b5cbd012162cf - 표시 날짜는 원본 파일의 수정 시각입니다. 작업 완료 시각은 원문에 있는 값을 기준으로 확인합니다.
Tracefolio REPORTS & ISSUES