턴룸 › Design Data Table작업 결과Game Data tab label follows registration state
기존 기록 이전원문에 기록된 작업 내용과 당시 검증 범위를 정리한 보관 기록입니다.
Ordinary sheets retain “Switch to Game Data”. Already registered sheets use the existing localized “Game Data” label and “Registered · Edit game data” help text. The same registered-state flag controls the button title and custom help.
WorkbookViewer supplies IsGameData, which resolves the active sheet's registration. DataTableEditor supplies tableInfo != null. Both shared-ribbon callers now pass that state; selecting a different sheet refreshes it through the existing GUI presentation state. The pill style, tab index, registration command and editing behavior are unchanged. Existing nine-language strings are reused.
All nine guide descriptions were regenerated. Native UI screenshots/visual interaction were not captured under the user's existing computer-use prohibition. Historical screenshot/source hashes were preserved. Documentation verification reports only the pending/stale native capture backlog.
XERJ found the ribbon.gameaction rendering site, validated against current source and both actual call sites.
Build passed with zero warnings/errors. All 82 ribbon artwork/layout assertions passed, including ordinary-vs-registered tab label selection. Actual Unity visual confirmation remains pending.
원문과 편집 이력
- 원문 SHA-256:
4a6f7d62b17ed604e2ef34b007a29507dfd8eb394e9d181a5cd09708d4b31726 - 표시 날짜는 원본 파일의 수정 시각입니다. 작업 완료 시각은 원문에 있는 값을 기준으로 확인합니다.
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