{
    "completedAt": "2026-10-29T22:17:02.4908596+09:00",
    "unityVersion": "6000.0.83f1",
    "passed": true,
    "checks": [
        "Canvas dimensions 2",
        "Automatic palette limit 2",
        "Transparent canvas 2",
        "Deterministic conversion 2",
        "Canvas dimensions 4",
        "Automatic palette limit 4",
        "Transparent canvas 4",
        "Deterministic conversion 4",
        "Canvas dimensions 16",
        "Automatic palette limit 16",
        "Transparent canvas 16",
        "Deterministic conversion 16",
        "Canvas dimensions 32",
        "Automatic palette limit 32",
        "Transparent canvas 32",
        "Deterministic conversion 32",
        "Custom palette exact RGB membership after outline/dithering",
        "Sprite import point / no mipmaps / PPU",
        "Source PNG and importer preserved",
        "Fully transparent input",
        "Oversized custom palette rejected",
        "Portable shared palette JSON roundtrip",
        "Profile edits preserve built-in asset",
        "3D full capture contains visible model",
        "3D capture has transparent background",
        "Animation sample changes actual pixels",
        "Direction capture changes actual pixels",
        "Part capture isolates a renderer",
        "Original prefab preserved after capture",
        "Full + every renderer exported",
        "Sheet fixed grid 0_Body.png",
        "Sheet manifest / pivot 0_Body.png",
        "Sheet fixed grid 10_ChestPlate.png",
        "Sheet manifest / pivot 10_ChestPlate.png",
        "Sheet fixed grid 1_Head.png",
        "Sheet manifest / pivot 1_Head.png",
        "Sheet fixed grid 2_Visor.png",
        "Sheet manifest / pivot 2_Visor.png",
        "Sheet fixed grid 3_EyeLeft.png",
        "Sheet manifest / pivot 3_EyeLeft.png",
        "Sheet fixed grid 4_EyeRight.png",
        "Sheet manifest / pivot 4_EyeRight.png",
        "Sheet fixed grid 5_LegLeft.png",
        "Sheet manifest / pivot 5_LegLeft.png",
        "Sheet fixed grid 6_LegRight.png",
        "Sheet manifest / pivot 6_LegRight.png",
        "Sheet fixed grid 7_ArmLeft.png",
        "Sheet manifest / pivot 7_ArmLeft.png",
        "Sheet fixed grid 8_ArmRight.png",
        "Sheet manifest / pivot 8_ArmRight.png",
        "Sheet fixed grid 9_Weapon.png",
        "Sheet manifest / pivot 9_Weapon.png",
        "Sheet fixed grid Full.png",
        "Sheet manifest / pivot Full.png",
        "Every part / direction / animation sheet shares one <=8 color palette",
        "Multiple-sprite import exposes all 12 frames",
        "Native SpriteRenderer prefab Full",
        "Native AnimatorController direction states Full",
        "Playable sprite preview scene Full",
        "Preview scene loads real animated prefab and camera Full",
        "Native sprite animation keyframes Full",
        "Loop animation enabled Full",
        "Animation playback changes Sprite reference Full",
        "AnimatorController graph advances actual Sprite Full",
        "Direction parameter selects the next animation Full",
        "Individual sprite PNG assets Full",
        "2D batch sheet exported",
        "Native SpriteRenderer prefab Images",
        "Native AnimatorController direction states Images",
        "Playable sprite preview scene Images",
        "Preview scene loads real animated prefab and camera Images",
        "Native sprite animation keyframes Images",
        "Loop animation enabled Images",
        "Animation playback changes Sprite reference Images",
        "AnimatorController graph advances actual Sprite Images",
        "Individual sprite PNG assets Images",
        "Native SpriteRenderer prefab Full",
        "Native AnimatorController direction states Full",
        "Playable sprite preview scene Full",
        "Preview scene loads real animated prefab and camera Full",
        "Native sprite animation keyframes Full",
        "Loop animation enabled Full",
        "Animation playback changes Sprite reference Full",
        "AnimatorController graph advances actual Sprite Full",
        "Direction parameter selects the next animation Full",
        "Individual sprite PNG assets Full",
        "Walking character: 4 directions x 8 individually imported sprites",
        "2D source sheet slicing"
    ],
    "error": ""
}